
Trying to get a PS2 controller to work on a PC is stupid because every major PC gamepad company has a PS2 copy of their controller that goes through native USB.
#Retrolink n64 controller install software
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Retrolink makes SNES and NES controllers for PC but no N64.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: LicenseĬopyright (c) 2014 Carl Danley and contributors You can use the hid-mapper tool which will help you create all the necessary mappings to save to your configuration file. Each configuration file contains the pins/values mapped to the name of each button, joystick or status. They are namespaced by platform/vendor.json. You can add controller configuration files to the controllers directory.
#Retrolink n64 controller install how to
The idea here is the dictionary file will dictate how the controller will be used and how to read data from it.

It's possible that a controller could make use of all 3 different components or even introduce additional components. This package supports up to 3 different types of components: joysticks, buttons and statuses (like battery level, charging, etc). Please note: it's better to be explicit and specify the exact product ID so you don't run into any confusion with the configuration that's loaded. Var GamePad = require ( 'node-gamepad' ) var controller = new GamePad ( 'snes' )
